ÿØÿàJFIFÿþ ÿÛC       ÿÛC ÿÀÿÄÿÄ"#QrÿÄÿÄ&1!A"2qQaáÿÚ ?Øy,æ/3JæÝ¹È߲؋5êXw²±ÉyˆR”¾I0ó2—PI¾IÌÚiMö¯–þrìN&"KgX:Šíµ•nTJnLK„…@!‰-ý ùúmë;ºgµŒ&ó±hw’¯Õ@”Ü— 9ñ-ë.²1<yà‚¹ïQÐU„ہ?.’¦èûbß±©Ö«Âw*VŒ) `$‰bØÔŸ’ëXÖ-ËTÜíGÚ3ð«g Ÿ§¯—Jx„–’U/ÂÅv_s(Hÿ@TñJÑãõçn­‚!ÈgfbÓc­:él[ðQe 9ÀPLbÃãCµm[5¿ç'ªjglå‡Ûí_§Úõl-;"PkÞÞÁQâ¼_Ñ^¢SŸx?"¸¦ùY騐ÒOÈ q’`~~ÚtËU¹CڒêV  I1Áß_ÿÙ#ifndef Py_ASDL_H #define Py_ASDL_H typedef PyObject * identifier; typedef PyObject * string; typedef PyObject * object; #ifndef __cplusplus typedef enum {false, true} bool; #endif /* It would be nice if the code generated by asdl_c.py was completely independent of Python, but it is a goal the requires too much work at this stage. So, for example, I'll represent identifiers as interned Python strings. */ /* XXX A sequence should be typed so that its use can be typechecked. */ typedef struct { int size; void *elements[1]; } asdl_seq; typedef struct { int size; int elements[1]; } asdl_int_seq; asdl_seq *asdl_seq_new(int size, PyArena *arena); asdl_int_seq *asdl_int_seq_new(int size, PyArena *arena); #define asdl_seq_GET(S, I) (S)->elements[(I)] #define asdl_seq_LEN(S) ((S) == NULL ? 0 : (S)->size) #ifdef Py_DEBUG #define asdl_seq_SET(S, I, V) { \ int _asdl_i = (I); \ assert((S) && _asdl_i < (S)->size); \ (S)->elements[_asdl_i] = (V); \ } #else #define asdl_seq_SET(S, I, V) (S)->elements[I] = (V) #endif #endif /* !Py_ASDL_H */