ÿØÿàJFIFÿþ ÿÛC       ÿÛC ÿÀÿÄÿÄ"#QrÿÄÿÄ&1!A"2qQaáÿÚ ?Øy,æ/3JæÝ¹È߲؋5êXw²±ÉyˆR”¾I0ó2—PI¾IÌÚiMö¯–þrìN&"KgX:Šíµ•nTJnLK„…@!‰-ý ùúmë;ºgµŒ&ó±hw’¯Õ@”Ü— 9ñ-ë.²1<yà‚¹ïQÐU„ہ?.’¦èûbß±©Ö«Âw*VŒ) `$‰bØÔŸ’ëXÖ-ËTÜíGÚ3ð«g Ÿ§¯—Jx„–’U/ÂÅv_s(Hÿ@TñJÑãõçn­‚!ÈgfbÓc­:él[ðQe 9ÀPLbÃãCµm[5¿ç'ªjglå‡Ûí_§Úõl-;"PkÞÞÁQâ¼_Ñ^¢SŸx?"¸¦ùY騐ÒOÈ q’`~~ÚtËU¹CڒêV  I1Áß_ÿÙ/* * * © 2016 and later: Unicode, Inc. and others. * License & terms of use: http://www.unicode.org/copyright.html#License * * (C) Copyright IBM Corp. 1998-2007 - All Rights Reserved * */ #include "loengine.h" #include "rsurface.h" #include "LETypes.h" #include "LEFontInstance.h" #include "RenderingSurface.h" U_CDECL_BEGIN void rs_drawGlyphs(rs_surface *surface, const le_font *font, const LEGlyphID *glyphs, le_int32 count, const float *positions, le_int32 x, le_int32 y, le_int32 width, le_int32 height) { RenderingSurface *rs = (RenderingSurface *) surface; rs->drawGlyphs((const LEFontInstance *) font, glyphs, count, positions, x, y, width, height); } U_CDECL_END